I've never played with a group that didn't. You'd soon lose sight of the point of it all if the players didn't make an attempt to defeat the boss, go after the treasure, or do whatever the goal of the adventure is. Now granted, the module/game's storyline and the prepared adventure have to be followed to a certain degree, otherwise there is no narrative at all. You need to feel like you have choices for the game to be as engaging as it should. Nothing makes D&D more boring than DMs who railroad their players from start to finish. That's one of the big draws for this game: that you the player are in control of the narrative.or at least you should feel like you are. Nonetheless, I like that the creators kept it a somewhat open sandbox experience. They don't have to be played exactly in order, but it's set up so that logically you would. The module is broken into a number of different sections, or stages you might call them. The actual adventuring takes place in a variety of settings: town, ruins, castle, dungeon, wilderness, etc. As the story progresses, the challenges become more difficult and the characters that survive should level up to about fifth. There were wimpy monsters like goblins and bandit type thugs to fight in the beginning as get your feet wet and discover what's going on.
This is made for low level characters and is a great intro to the game for new players. The module for the Starter Set is called Lost Mine of Phandelver. And then after that, the DM will want to read over the module to familiarize his/herself with it before attempting a game. Whoever is going to be the Dungeon Master (referee) will probably want to spend a little more time reading/memorizing the rulebook. The 5e version walks you through the game play step by step, so that after about a half hour's reading you should be good to go from the player's perspective. The way this is set up now makes it easier to comprehend than the Basic red box set of the late '70s. The rulebook lays out the game in a very logical way. At around $20, it's a fair price for what you get. The Starter Set box comes with the rulebook, a module (the adventure wherein you slay the baddies and save the day), character sheets and a set of dice.
It was glorious and this new set for the latest 5th edition rules does a great job recapturing the joy. From not knowing what it was to quickly forming a raging desire to play. The Starter Set box comes with the rulebook, a module (the adventure wherein you sla Reading this made me feel like it was 1980 all over again! All those anxious and excited memories came flooding back: first hearing about D&D, discovering friends were already playing it, getting the Basic Set and playing my first module. Reading this made me feel like it was 1980 all over again! All those anxious and excited memories came flooding back: first hearing about D&D, discovering friends were already playing it, getting the Basic Set and playing my first module. Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes a 64-page adventure book with everything the Dungeon Master needs to get started, a 32-page rulebook for playing characters level 1 – 5, 5 pregenerated characters, each with a character sheet and supporting reference material, and 6 dice.more
This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy.
The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. Ideal for a group of 4 – 6, the Dungeons & Dr Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination.